

MSO = used in Mind Sports Olympiad.
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Movement - |
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Halma 2 player layout -
4 player layout -
Format - Duration - The aim is to move all pieces to the diagonally opposite enclosure. The method is similar to 'chinese checkers' . Pieces can be moved to any vacant adjacent square in any direction forwards, sideways or diagonally OR they can leapfrog pieces in any direction any number of times. No pieces are ever taken.
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Chinese Checkers
Format - Duration - The aim is to move your 6 pieces from your start position to the opposite point of the star. Movement is to the next adjacent flower or by leapfrogging other pieces onto empty flowers. (Above) - No pieces are ever taken. Further Info - |
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Movement - |
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All the King's Men (Parker Brothers - Classed as a chess variant (aka Take the Brain, Smess)
Duration - Each player has a king, 4 knights and 7 archers. Each type of piece moves in its own way. Their movement is also determined by the type of directional square they are moving from. As in chess, and similar to the checkmate situation, the object is to capture the opposing king. Rules - |
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Jungle King (Waddingtons) Classed as a chess variant (aka the Jungle Game, Shou Dou Qi)
Duration - The aim is to get any of a player's 8 animals into their opponent's den. Any animal can be moved one square forwards, backwards or sideways. Pieces cannot enter their own den. Pieces capture pieces of the same or lesser value. But the lower value rat can capture an elephant. A piece occupying an enemy trap has no strength or value so can be captured by any other piece. Taking is obligatory when possible. Further Info - Rules - |
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Camelot (Waddingtons)
Duration - Each player has 10 men and 4 knights. Their aim is to move any two pieces into the opposing castle (2 starred squares). OR reduce your opponent to just one piece or less while still possessing 2 pieces or more.
Further Info - Rules - |
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Samurai (Wiggins Teape)
Duration - The 4 samurai of each side start armed with swords. The aim is to kill 3 of your opponent's samurai. Each samurai is moved in a straight line in any direction, forwards, backwards, sideways or diagonally. Movement cannot be across challenge squares or squares occupied by other samurai. Challenges take place across the 7 red challenge squares. The result depends on the relative strength of the samurai and who is the attacker. |
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Shing Shang (Wiggins Teape)
Duration - There are 3 types of piece - Pieces can take equal or lesser ranked pieces. Pieces can leapfrog their own or opponent's (thereby taking) equal or lesser ranked pieces. The aim is to remove the opponent's 2 dragons OR place one of your own dragons on an opponent's white gate circle. |
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Bladder
Duration - Moves are always one space forward, sideways or diagonally forward. Players take alternate moves. The bladder is initially picked up from the centre diamond and placed upon a piece's head. To do this, 3 of the 4 central squares must be occupied by pieces of the same colour. Pieces are ' lamed' and removed from play by 3 opposing pieces occupying any of the 8 surrounding squares (this must be the opponent's move that creates this configuration). If the lamed piece was carrying the bladder then possession goes to any of the 3 laming pieces. Otherwise the bladder carrier can be 'tackled' by 2 opposing pieces on any of the 8 surrounding squares thereby taking possession. Once in possession a player can move any piece one square (including the bladder carrier), or he can pass the bladder 3 squares in any direction To win the game the bladder must be carried or passed into the opponent's goal. |
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Chinese Chess
Duration -
The pieces
There are many sites explaining Chinese Chess but you will have to relate the Chinese characters to their Western representations. MSO Further Info - |
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Abalone (Parker)
Duration - Each player has 14 marbles. Black always starts from the set up position (above left). The aim is to move your marbles in such a way as to set up positions to push your opponent's marbles into the gutter. Up to 3 contiguous marbles can be moved one space in any of 6 directions at one time. Games are either time restricted or the first to remove 6 opponent's marbles wins. MSO Further Info - Rules - |
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Caesar’s Game
Duration - Both players have 4 columns and 6 coins (gold v silver) which they move around the board trying to create a square formed by 4 adjacent columns. Columns can leapfrog coins horizontally and diagonally as far as is possible from one circle to the next. Coins can move diagonally one space onto adjacent diamonds. Although there is no taking, coins can trap columns and strategically reposition them out on the board’s border. |
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Alquerque
Duration - From the opening position (above) pieces can move to an adjacent point forwards, sideways or diagonally forwards. Pieces are taken by being leapfrogged. Taking is obligatory. When no more moves are possible the winner is the player with the most pieces. The winner scores 2 points plus the remaining piece difference. Further Info - |
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Overlord
Duration - 14 pieces of each side move from their back 2 rows one square at a time forwards, sideways or backwards. Pieces piled on top of each other of either/both colours make columns up to 5 pieces high which move in the same way. The top colour of a column controls it. Pieces can move one square onto a piece/column or hop (leapfrog) over them any number of times. An opposing piece /column on one level lower can be captured by the highest piece of the attacker. Pieces can fly from the opponent's back row to anywhere on the board. Columns can be rearranged. The wall is both barrier and opportunity. A player wins when the opponent has only one piece remaining. e.g. all bar one of the white pieces are contained in columns where red is the top colour. |
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Quantum (Lazy Days 1975)
Duration - Played on the inner 6 x 10 grid, each player has 16 pieces of 3 different shapes. Each type of piece has its own direction of movement but is limited in its range to one space. Only when it takes an opponent's piece, and by doing so begins to form a tower, can it increase its range. The aim is to build 3 towers to a height of 6 pieces.
Further Info - |
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Queen's Guards (aka Agon) Duration - With each side having a queen and 6 guards starting on the perimeter, the aim is
to move a piece one space at a time to the winning position - |
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Unequal Sides |
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Fox and Geese
Duration - The 13 geese are placed as above and the opposing fox is placed on any vacant point. Each piece can move to an adjacent point. The fox can leapfrog one or more geese thereby capturing them. The geese win by hemming a fox in and making him unable to move. The fox wins by capturing enough geese to prevent this.
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The Viking Game Traditionally known as Hnefatafl.
Duration - All pieces move like the rook in chess. The 24 brown pieces try to capture the white king, which itself, has 12 other white pieces to protect it. Only the king can occupy the central starting square and the 4 corner squares. The aim of the white king is to reach a corner square. A piece is captured and taken off the board by two opposing pieces, which by their own move, occupy the two spaces on either side of the captured piece (but not diagonally). The king is captured by being surrounded by 4 opposing pieces or 3 pieces and the central king's square. Further Info - |
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16 Bandits (aka 16 soldiers, Chinese Rebels)
Duration - From the starting set up the solo dark piece (the General) moves first. Moves by
both sides are to an adjacent empty point along a line either vertically, horizontally
or diagonally. The general can capture opposing pieces by moving in between them,
but cannot be caught in the same manner by the opponent. The General wins by reducing
the bandits to 4 or less in number, or by reaching the apex of the escape triangle
before the exit points become occupied by bandits. The bandits can hem the general
into the escape triangle or stop his movement elsewhere on the board. A successful
bandit- |
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Movement - |
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King's Court Supercheckers
Duration - A fascinating draughts variant. All pieces move and take diagonally on light squares
(beige) only. The first move of each side is a compulsory move to place a piece
in the centre part of the board - |
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Marx Hexadraughts
Duration - A simple hexagonal variant with 9 pieces per side and using every hex space for movement.
Move one space per player, take by leapfrogging, reach back row for king promotion.
King moves and takes in any direction. Taking is compulsory - |
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Fierges
Duration - If you think this looks like draughts, it is very similar. In this early version it is not obligatory to take an opponent's piece (so there is no huffing rule). Also, the pieces are moved on the gold squares whereas in draughts they would be on the blue squares. |
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Continental Draughts (aka International Draughts, Polish Draughts) Draughts on a 10 x 10 board
Duration - This variant is actually the most popular of the draughts variants, as played in most of continental Europe and around the world. It was probably invented in France as 'Jeu de Dames'. 20 men per side are placed on the first 4 rows. The following assumes a familiarity with the rules of 8 by 8 draughts as played in the UK.
MSO |
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Canadian Draughts Draughts on a 12 x 12 board
Duration - This variant uses exactly the same rules as Continental Draughts on a 10 by 10 board.
The only difference is the larger size 12 by 12 board where 30 pieces per side are
placed on the first 5 rows. As boards are so scarce this board has been custom- |
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Movement - |
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Centrepoint (Ennerdale Enterprises -
Format - Duration - Each player controls an army comprising of one general, one standard, 4 scouts (above), 4 lancers, 4 archers and 5 runners The objective is to move their standard bearer to the centrepoint of the board. Just as in chess, each type of piece can move in its own way. Captured pieces of strategic value may be replaced by sacrificing a lower ranked runner.
Rules - |
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Cirondo
Format - Duration - There are 3 types of piece corresponding to the queen, bishop and pawn in chess.
The planets (bishops) are set up on the outer row of a board of 8 concentric circles,
moons (2nd row - |