

Format -
Group games can also be used within classic board games.
MSO – Used in Mind Sports Olympiad
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Custom packs |
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Blast -
Format - Duration - 6 sets of 6 coloured numerical cards. 19 action cards. Two 6- The combined dice throw decides the number and colour of card to play. When no- The winner is first to a set number of points OR the highest score after a number of rounds. |
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Rage -
Format - Duration - 6 suits of 16 cards each numbered 0 to 15. 12 special Rage cards. Basically a game of whist played with hands of 10 cards, then 9 cards down to one card. A turned up trump starts each hand, then winner of each trick decides trumps for next trick. The extra element is the 12 special Rage cards which affect the numerical cards played. Players bid on how many tricks they will win during each hand. Points are awarded accordingly. |
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Krimo
(vintage) (tricks and trumps) Format - The pack is split into a crime suit and 4 clue suits, plus a low trumps suit and 2 Master high trumps cards. Points are gained for winning tricks. Players follow suit whilst tactically trying to force a player to play a Master trump. This is not good news for the first player to play that trump as they lose their points. |
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Mille Bornes
Format - Players or pairs try to be first to complete a 1000 mile journey with every hand. This is done by playing distance cards. However your opponent will try to play hazard cards to interrupt your journey. Hazards such as red lights, being out of petrol, having an accident can be countered by remedy cards. Points are scored for completed journeys, distances achieved and the manner of travel. The first to 5000 points (or an agreed number) after a number of hands is the winner.
Further Info (recommended) - |
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Double
Colour matching cards Format - Duration - This is a game by Maureen Hiron, inventor of another colour matching game Continuo. Each card has 3 colour segments. Cards in the hand are played to match one or two segments to a card on the table. When a player has emptied their hand the points of cards remaining in opponents' hands are counted against them. In each round players are eliminated upon reaching 30 points. |
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Honor of the Samurai (cards and 6 custom dice)
Format - Duration - Each player begins with a samurai which he keeps throughout the game. Initially the samurai serves the player's daimyo (lord). The aim is to procure honour points through honourable actions, acquisitions or battle. Alliances can be made and broken. Honour can be won and lost. Ki and strength are factors in deciding the outcome. Played in a series of turns denoted by each player's card actions (draw or play). |
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Also - |
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Pope Joan Format -
For details see -
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Twinity Bagatelle Format -
For details see -
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Sports Card Games |
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Odds On Waddingtons
Format - Duration - Two card packs and 2 x 6-
Each player starts with 8 odds cards numbered 1 to 8 and a challenge card ' X' . They are dealt 7 race cards each which represent a range of 2- The aim is to play an odds card with a race card, then succeed with the dice to gain a trick. E.g a race card is played that requires a double to be thrown. The player decides to play an odds card of 3. If a double is thrown in 3 throws of the dice or less then a trick is gained. Once one player has reached 8 tricks then the round is over. The player with most tricks over a set number of rounds is the winner. |
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Fireside Football
Format – 3 or 4 player singles. Groups of 4 / 5 (MAX of 6)
Play a series of short matches in a mini league. Select your team formation then play the match by comparing your team cards against your opponent’s. The dice combines further to produce goals, injuries, suspensions, bookings etc. Earn match fees and win bonuses. Buy and sell players. |
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Waddingtons Soccer Cards
Format – 3 or 4 player singles. Groups of 4 / 5 (MAX of 6)
Stake tokens against your best 5 card hand. Hands are compared poker style. Winning hand adds players to their team. First to form a full team wins more tokens. Winner of most tokens wins the game. |
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It's a Goal Cards
Format – 3 or 4 player singles. Groups of 4 / 5 (MAX of 6)
To score a goal a player / team has to complete a line of yardage cards totalling 120 yards. On each turn a player can improve his own side's yardage or cancel the just played yardage of the opponent. |
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Pepys International Football Whist
Format – 4 players only playing s pairs. Groups of 4.
Four home iternational teams represent the 4 suits in this whist variation. The winner of a trick plays the ball around spaces represented by suits. This is the trump suit of the hand. A goal is scored by the ball being moved into opponent goal. |
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Formula Motor Racing
Format – 3 or 4 player singles, Groups of 4 / 5 (Max of 6)
12 cars are allocated grid positions. Drivers are dealt hands of 5 cards to start the race. Cars’ relative race positions constantly change as cards are played until the pack is exhausted and the race is over. Then start the next race. |
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Dartex
Format -
Hands are played to score points and achieve an overall winning total score. Each hand of 3 cards played represents a throw and a numerical amount. Hands are played until one player has no cards remaining when a round is finished. Points in front of a player are added only at the end of each round. Special cards either enhance your own score or spoil an opponent's score. |
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Vintage Pepys Card Games |
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Pepys Crime Club
(tricks – no trumps) Format - The pack is split into 3 Detective and 3 Crook suits. Points are added to a player’s score for each Crook card they hold in their tricks won. Whilst having to follow suit, the aim of the game is to avoid taking tricks with Crook cards within them. The lowest score after a set number of hands wins. |
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Pepys I Commit
(card combinations) Format - The pack is split between committing a crime cards and arresting a crime cards. Points are awarded for playing 3 or 6 card combinations. The hand finishes when one player has no cards remaining, then they receive points from the other players for cards left in their hands. Games can be played to a set number of points. |
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Pepys Foreign Legion
Format – 2, 3 or 4 player singles. Groups of 4.
Match a card in your hand to a location on the map to score points. The scoring card can be played if you also have a contact card in your hand. The contact card is simply a card matching an adjacent location to the scoring location. Once a complete line of scoring cards has been played the round is over. |
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Pepys Belisha
Format – 2, 3 or 4 player singles. Groups of 4.
A variation of rummy where players try to play sets of cards from their dealt hand
and also add to sets already played. The sets are represented by old highway- |
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With other equipment |
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Bridge Bagatelle Format -
Each player draws a card to represent his trump suit. A picture card represents 'no trumps' . The 4 spot balls are first placed at the top of the board. Each player in turn plays his 13 balls up the right- Each ball must first hit the steel pin at top left of the board before any score can be made.
30 points below line wins a game. 2 won games wins the rubber to score 250 points above the line. After a set number of rubbers the player with highest total combined score (from both below and above the line) wins. |