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Sports Board Games

  • Reference Table

MAX amount of players per game

  • Football Board Games
  • Motor Racing
  • Other Racing Games
  • Other Sports Board Games
  • Horse Racing Board Games
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Football Board Games

Wembley

wembley box

Format - 3 to 12 players

Duration - 60 mins

The FA Cup is the prize as 32 teams from each of the 4 divisions try to progress round by round.

On the way to the final, gate receipts are taken and star players can be acquired. Home and away dice are thrown to decide the outcome of individual matches.  The winner is the player whose team wins the FA Cup.

Soccerama

soccerama box

Format - 2 to 6 players

Duration - 60 mins

Players progress through the 4 divisions, playing matches against each other and entering both FA Cup and League Cup competitions.

Star players can be bought and sold along the way.  Success brings points and entry to Europe where more points can be gained.  The player with the most accumulated points after a set time is the winner.  Card and dice based played on a board representing all the above competitions.

Terry Venables, The Manager

venables, the manager box

Format - 2 to 8 players (or teams of 2)

Duration - 60 mins

Similar in some respects to 'Soccerama' .  Each player manages one or more of 8 top teams (Man Utd, Man City, Liverpool, Everton, Arsenal, Chelsea, Tottenham and Newcastle).

The players' progress around the board is determined by the results of games played.  With an initial fund of £10 million a team whose face value amounts to £12 million must be put together.  Along the way the FA Cup is competed for.

Answering questions on either sport, entertainment or general knowledge correctly can win vital extra goals to help win matches. The first player round the board with a full team wins the League Championship but the player who has the most money at that point is the winner.  Card and dice based on playing board representing a season.

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horse racing

Horse Racing Board Games

Totopoly

Really Nasty Horse Racing

And They're Off

Turf Horse Racing

Lose Your Shirt

Other Racing Games

Skid-O Speedway

(vintage – cards and track)

skido - starting line skido - movement cards 1 skido - movement cards 2

– up to 6 players

Turn order depends on which colour bike you are.  Movement is by playing one or two cards.  Consideration must be taken of which cards will best tackle the approaching bends.  Skids, acceleration, quarter and half turns are all represented by cards.

Speedway Race Game

(vintage – simple board race game)

speedway - track speedway - lap counter speedway - final corner

– up to 4 players

A simple dice driven game, with all instructions to follow as indicated on the point on the track upon which a bike lands.  Bikes can catch the tape at the start or rear up.  During the race a bike may crash or suffer engine failure and have to be withdrawn.  4 laps are recommended.  A bike with a seemingly huge lead can be caught and passed within a minimal amount of moves.

Milk Race

(board - cycling in stages)

milk race - board milk race - end stage milk race - spinner milk race - time trial

– up to 6 players

Time is the central factor, with crucial minutes being raced for. A full race consists of stages (use 1 cyclist per player) and time trials (use 4 cyclists per player to represent a team).  In stages each player takes it in turn to go first on each round of turns.  Tactics cards may or may not be played to improve your own position or hamper an opponent.  Tactics squares must be obeyed.  There are sprint and mountain stages within each stage.  Bonus minutes are raced for, which at the race end decrease a rider’s finish time and hence their position.

Stirling Moss Rally

(cards, dice and board)

stirling moss rally - route stirling moss rally - walking to control stirling moss rally - traffic lights

– up to 6 players

The rally route from start to finish covers different terrains which require the correct equipment, spares and documents.  Hazards and customs have to be faced.  Movement is according to a slow or a fast dice. A traffic light dice is used when stopped at the lights. A driver may sometimes have to temporarily park up and walk to a control point for repairs.  Money is used to buy and barter for essentials.

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Motor Racing

Formula One (Waddingtons)

formula one - circuit formula one - control panel formula one - cards and penalty chart

Format - 2 to 6 players

Duration - 30 mins

Each square represents 20 mph of speed. Players decide on their speed whilst monitoring their car with a control panel.

Acceleration is limited to 60 mph. If travelling too fast on a corner, dice are thrown to decide a possible penalty e.g. tyre and brake wear or spinning off. Excessive braking at high speed also wears both tyres and brakes. Cars can be baulked causing them to slow down.  Each player is dealt 5 tactic cards which can give them an advantage when played. Pit stops enable players to fix car problems.

Rules - www.dantiques.com

Really Nasty Motor Racing

really nasty motor racing - circuit really nasty motor racing - grid really nasty motor racing - dice

– up to 6 players

Car movement depends on which dice you throw, which itself depends on your tyres and the weather conditions.  These can both change again and again. Really Nasty cards are dealt at the game start and played to hamper opponents during the race.

Slik Move

slik move - circuit slik move - cars, dice, cards slik move - red and blue spaces

– up to 8 players

Players move in the same turn order and use the same 2 dice throughout the race. Red and blue track spaces have matching cards with instructions that the affected players must follow, either to their advantage or disadvantage.

Grand Prix Championship

Grand Prix Championship - circuit Grand Prix Championship - pits Grand Prix Championship - cards

– up to 6 players

Turn order changes after each round of turns according to track position.  Cars move according to one dice. When overtaking it may be required to take a card that matches the same coloured track space.  These instructions either hinder or help a driver.

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Other Sports Board Games

Olympics

(Capri)

olympics - board olympics - runners olympics - jumpers and throwers

Format - 4 players

Duration - 60 mins

4 countries are represented by 3 athletes (runner, jumper and thrower) who take part in their respective events - 100 metres, 200 metres, 400 metre hurdles, long jump, triple jump, pole vault, shot put, hammer, javelin.

Country flags travel round the outside circuit, which when an event square is landed on, that event then takes part at either track or field. Athletes may be injured and in the medical centre when an event takes place. Energy squares provide teams with energy cards which can aid an athlete during an event.  Instructions on track squares must be followed for the particular event. Fortune cards must be followed immediately they are taken. The combined points gained from both heats (the number of heats is decided by mutual agreement or missed out completely for a quicker game) and final are added to decide the medals for that event. It is the further points awarded for gold, silver and bronze that decides the overall games winner.

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