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Requirements -
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Bumpershot
Each player fires 4 pucks alternately from the launcher towards the scoring holes. Each puck must first connect with one of the bumpers (elastic band cushions). The red circled holes score points. A puck in a blue hole cancels the adjacent red hole, Duration - |
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Crossfire
Each player fires ball bearings from his gun to hit the puck into his opponent's goal. Ball bearings are top loaded into the gun. The gun is reloaded from those ball bearings that have entered the collection pit behind each goal. Duration - |
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Rebound
Format - Players alternately bounce their pucks (4 each) off the elastic and down the other side to the scoring area. Pucks must be released before the foul line. If a puck breaks a line it scores the points for that zone. Pucks knocked into the pit do not score. Duration - |
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Shooter Snooker
First spot the black ball. Fire white cue balls from the launcher to pot balls on the table. If your ball falls off the launcher, replace it and try again. Both recessed cups and pockets score points. Avoid knocking over the skittles which lose you points. A break ends either when you don' t score or you commit a foul. Black ball counts double. Always use black as next cue ball once it has been potted. Duration - |
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Skittle Bowl
Format - The sports equivalent of the table skittles pub game Devil Amongst the Tailors. Whereas
Devils has 9 pins, this game has 10 pins for the game of ten- |