wp341a84e5.png
wp16d1000f.png
Contact
wp54c4eef9.gif
wp5533b116.gif
wpcf0a228e.gif

Mixed Sport – Other Sports

Format - All games are 2 player singles unless stated otherwise

Requirements - All games require a table top

Bumpershot

bumpershot how to scoring

Each player fires 4 pucks alternately from the launcher towards the scoring holes.

Each puck must first connect with one of the bumpers (elastic band cushions).

The red circled holes score points. A puck in a blue hole cancels the adjacent red hole,

Duration - The game / round ends when one player has scored exactly 5 points

Crossfire

crossfire gun loading

Each player fires ball bearings from his gun to hit the puck into his opponent's goal.

Ball bearings are top loaded into the gun.

The gun is reloaded from those ball bearings that have entered the collection pit behind each goal.

Duration - Play to a set amount of goals or for a set time.

Rebound

rebound bands scoring

Format - 2 player singles, Pairs

Players alternately bounce their pucks (4 each) off the elastic and down the other side to the scoring area.

Pucks must be released before the foul line.

If a puck breaks a line it scores the points for that zone.

Pucks knocked into the pit do not score.

Duration - Keep playing rounds until 500 points is reached at the end of a round.  Adjustable for game slot time.

Shooter Snooker

shooter snooker how to

First spot the black ball. Fire white cue balls from the launcher to pot balls on the table.

If your ball falls off the launcher, replace it and try again.

Both recessed cups and pockets score points.

Avoid knocking over the skittles which lose you points.

A break ends either when you don' t score or you commit a foul.

Black ball counts double. Always use black as next cue ball once it has been potted.

Duration - Winner has most points after a set number of turns.

Skittle Bowl

Skittle Bowl - ten pins Skittle Bowl - score sheet

Format - 2, 3 or 4 player singles.

The sports equivalent of the table skittles pub game Devil Amongst the Tailors.  Whereas Devils has 9 pins, this game has 10 pins for the game of ten-pin bowling.  Two swings are taken per turn (as opposed to 3 swings in Devils) and the scoring system is exactly as ten-pin bowling with strikes and spares.

Back to Top