

Information and Requirements
Activity Games
Board Games
Horse Racing (within a Punting for Points event)
There is no form guide to a plastic horse, nor can they be doped or the jockey take a bung. However, the games do have rogue elements and various controls over how favoured a horse can be.
Game Procedure
Format
Groups of 4 or 5. If playing in groups of 4, for when there is a 5th race the highest money winner should operate equipment / be bookie for the last race.
Requirements
All games require a tabletop.
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Board and Card Games |
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Totopoly Format - 12 horses are moved by throws of the dice.
In a Horse Racing event just the racetrack side is used. One race is run using 2 horses per player. No odds are used. Instead some horses are more favoured than others. 3 black then 3 red heavyweights have more advantage than 3 yellow and then 3 blue lightweights. Racing advantage is gained from squares landed upon.
When used in a Classic Board Games event both sides of the board are used. The reverse side is used first for acquiring businesses, auctioning and training horses. Then the race take place. Format - Duration: 90 mins |
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The Really Nasty Horse Racing Game Format - 5 (of 6) horses are moved by throws of the dice In a Horse Racing event just the two races are run. Each player owns one horse. Horses can be raced to lose when the player has bet on one of the other players' horses. No-
When used in a Classic Board Games event a full 6 races are run. Format - Duration: 90 mins |
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And They're Off Format - One player overturns the race cards while another moves the 4 matching horses up the track.
In a Horse Racing event 6 races are run. The odds are decided by an initial deal of the cards. The remaining cards are used for the actual race. Bets can be placed either ante post at 3-
When used in a Classic Board Games event 6 races at least are run. Format - Duration: 90 mins |
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Lose Your Shirt
Format -
In a Horse Racing event 2 races are run Players are dealt horse movement cards which they play to move horses along the track. There are movement cards for each horse and also 12 cards to move any horse forwards or backwards a number of spaces. Players place a concealed bet on the horse they favour in their hand using one of their movement cards. A player’s bet is only revealed when he plays the concealed movement card to move his favoured horse. In this way, players will have to readjust which horses they will move to turn the race in their favour. Bets are on win / place only. Once athe second horse has finished the race is over.
When used in a Classic Board Games event 8 races are run. Bets are also placed on Jackpot option. Format - Duration: 120 mins |
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Pepys They’re Off
(vintage card game) – up to 6 players
After checking their dealt hand of cards players fill in their betting slips and conceal them for checking after the race. They then have to complete a set of the horse they have backed. To do this they, in turn, take cards from either the unused stack, the displayed discard pile or another player, before discarding cards to the discard pile. Differently priced horses require lesser or more cards than others. The winning odds are paid out after each completed hand. |
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Newmarket
(cards) – up to 8 players
Players bet some of their allotted tokens on a choice of 4 horses for each hand (race). The whole pack of four suits is dealt out to the players plus a dummy hand. Once a card is led, the suit must be followed in numerical sequence until no player can play a card. Then a fresh sequence is started. The dummy hand ensures there will be cards missing from the runs of cards that the players must make. As players empty their hands they are paid out. |
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Turf Horse Racing Format - 7 horses
Just the one race is run in a Horse Racing Event. Throw a dice and match the symbol thrown to the number of spaces on a horse movement card. Bet on up to 3 horses. Winnings are increased / decreased depending on how many players have bet on the same horse. |
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Activity Games |
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Beat The Bookie (A variation of Escalado) Dimensions -
Format - The bookie turns the handle to make the 6 metal horses vibrate along the track.
Plastic studs set into the track hinder the horses' progress or makes them fall. The more obstacles in a horse' s lane, then the higher the odds. Horse's lanes are decided by cards.
5 races -
Duration: 5 races should take approx 30 minutes |
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Escalado Dimensions -
Format - The bookie turns the handle to make the 5 plastic horses vibrate along the track.
The course is flat with no obstacles, so each horse has the same odds. Horses' lanes are decided by cards.
5 races - All 5 races are the full length of the track.
Duration: 5 races should take approx 30 minutes. |
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Walter Lindstrom's Steeple Chase Bagatelle
Format - The bookie directs the 7 balls up the channel using the spring plunger.
4 coloured balls represent 4 horses. 3 other balls represent the field (the bookie). Choose a coloured ball for each race.
5 races -
A Bagatelle game played with a spring plunger and 7 assorted marbles. Played in rotation with 5 players. One is the operator/bookie, the other 4 select a horse each. Run 5 races. Pay owners for win/place/show based on odds.
Duration: 5 races should take approx 20 minutes. |
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Derby Roulette
Format - The bookie spins the pointer. There are 8 horse segments -
5 races - Duration: 5 races should take approx 10 minutes. |