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Classic Board Games 2

  • Reference Tables

MAX amount of players per game

Team Games

  • Conflict / Warfare
  • Travel
  • Miscellaneous

For Extroverts

Thinking Games

Verbal, Bluff, Deception

 

MSO - Used in Mind Sports Olympiad

Team Games

Masquerade (3 plus)

Dare (4 to 8)

Charades (2)

Dingbats (2 to 4)

Brainbenders (2)

You Be The Judge (2)

IQ (2)

Conflict  / Warfare

Campaign

(Waddingtons - 1971)

campaign box

Format - 2 to 4 players

Duration - 120 mins

Military and Political Strategy

Become a Napoleon or a Wellington on a board which represents the power map of late 18th Century Europe. Use your General, cavalry and infantry to capture towns and your opponents' capital city. Form and break alliances of strategic convenience.

Rules - www.dantiques.com

Game of Nations

(Waddingtons - 1973)

game of nations box

Format - 2 to 4 players

Duration - 120 mins

Political Strategy

Each player's political leaders comprise of a politician, a king, a guerilla and a dictator. Place and move these leaders and your secret agent around the oil-rich countries of KARK.  Earn revenue with your oil derricks and tankers. Displace other leaders while accumulating money.  Maintain your superpower status or be eliminated.

Risk

(Waddingtons - 1960's)

risk box

Format - 2 to 6 players

Duration - 120 mins

Players first distribute their armies upon territories around the globe.  Upon each turn opponents occupying adjacent territories may battle it out with attacking and defensive throws of the dice.  The strategic choice is to consolidate your areas of strength or to perhaps advance on more than one front and spread your forces too thinly.  Total world domination is the aim.

Rules - www.centralconnector.com/GAMES/RISK.htm

Escape From Colditz

(Parker Bros - 197?)

escape from colditz box

Format - 2 to 6 players (1 German Security Officer and up to 5 Escape Officers)

Duration - 180 mins

Play for a set time in an attempt to escape as many as possible of your 4 to 8 POW' s from Colditz Castle.  If none escape then the German player wins.  The Escape Officers must first put together an Escape Kit and gather Escape equipment.  Searchlights must be avoided. Use of wire cutters, ropes and tunnels help aid escape.  Opportunities arise for the escapees but they may have to engage on a do or die attempt at escape. POWs can be arrested and confined to solitary.  Escape Officers can collaborate between themselves to throw off the German sentries.

Diplomacy

(19??)

diplomacy box

Format - 2 to over 7 players

Duration: 360 mins

Centred around the European arena at the start of the 20th century, and played out by the 7 Great Powers and neutral countries. Using armies and fleets, the countries form alliances and go to war with each other in a bid to control the majority of strategic supply centres.

MSO

Rules - www.wizards.com/avalonhill/rules/Diplomacy_Rulebook.pdf

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Travel

The London Game

(Seven Towns - 1972)

the london game box

Format - 2 to 5 players

Duration - 30 mins

A simple but tactical race game based around the London Underground. Once a player knows his 6 places of interest to visit, he then decides on a station to start from and plans a route to travel along the underground. This involves changing lines, closing stations down to delay other players and reopening them. First back to his starting point wins.

Taxi

(Philmar - 1979)

taxi box

Format - 2 to 6 players

Duration - 120 mins

For 2 to 4 players each player has licenses for running a Central London taxi cab, with an option to run a second cab later (5, 6 players - only 1 cab).  They have to pick up any of 36 passengers from any 3 of 48 pick up points and drop them off at given destinations.  As well as charging a fare they may or may not be tipped. Road conditions and road blocks have to be catered for as well.  Passengers may be poached by a rival cab bidding to undercut the regular fare.  The winner is the player who has accrued the money as set out in a table supplied (approx double the money they start off with).

Hedgehog's Revenge

(Paper D' Art - 19??)

hedgehog's revenge box

Format - 2 to 6 players

Duration - 60 mins

Each player must get 4 cars to destinations on their given destination cards.  Along the way they will be hindered by other players' hedgehogs. They, in turn, hinder the other players with their 4 hedgehogs. At certain points Hedgehog's Revenge cards must be taken (against which an appropriate Insurance card can be played).  You then must successfully complete a dare to keep your car out of the scrapyard and continue. ALTERNATIVE to carrying out a dare - throw a 1, 2 or 3 to fail the dare or a 4, 5 or 6 to succeed.

Blast Off

(Waddingtons - 197?)

blast off box

Format - 2 to 4 players

Duration - 240 mins

Players send their satellites into orbit, then send their capsules up to dock with their satellite. Thirdly they use the moon as a launch pad to reach the other planets.  The first to reach the agreed upon planet (outermost is Pluto) is the winner. Orbital velocities and fuel levels are monitored on players' control panels.

Stable orbital velocities must be achieved or your satellite falls back to Earth.  The same applies to your capsule once it is launched.  Once all players are docked then stage 3 - the moon phase, begins. Only 1 ship can be on the moon at any one time. Every attempt to reach a planet must first start from the moon. 2 ships can land on planets at the same time.

Inns and Taverns

(Oxford Games - 1995)

inns and taverns box

Format - 2 or 4 players (2 teams)

Duration - 30 mins

The object is to reach the pub at the centre of the board Ye Olde Lion and Lamb whilst on the way acquiring as many beer mats from visited pubs as possible. Movement can be forwards or backwards (like any good stagger) dependent on movement tokens played. The winning player / pair is the one with most beer mats.

Royal Game of Goose

(James Galt & Co - 19??)

royal game of goose box

Format - 2 to 6 players

Duration - 20 mins

A simple race game dating back to 1725, where players lose their counters from landing on stepping stones. These counters are paid into a pool which is won by the first goose to land exactly on the final square.

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Miscellaneous

For the extrovert performer or not easily embarrassed (you have been warned)

Masquerade

(Cheatwell Games - 1986)

masquerade box

Format - 3 or more players / teams

Duration - 90 mins

Each player has to act out mimes and guess the other players' mimes to progress to the centre of the board. Mime cards are set at 3 levels of difficulty and are acted out against a timer.

Dare

(Parker Brothers - 1988)

dare box

Format - 4 to 8 players / teams

Duration - 30 mins

Accumulate chips upon successful completion of answering a trivia question or completing a dare. Depending on which space on the board you land this dare may be a picture dare, a double dare or ultimately a triple dare to win.

Charades

(BV Leisure - 19??)

charades box

Format - 2 teams of 2 or more players each

Duration - 30 mins

Each player has 30 seconds to think up how to perform the charade on their given card. Their teammates have 3 minutes to guess the title. After totting up the times taken, the quickest guessing team over a number of performances wins.  The 6 categories are Films, Catchphrases, Hit Songs, Plays, Best Sellers, Television.

Thinking Games - Can be used as part of Quiz and Word Games

Dingbats

(Waddingtons - 1987)

dingbats box

Format - 2 to 4 players / teams

Duration - 45 mins

The Dingbat cards hold the answer to a well known phrase or saying.  You have to decipher the cryptic clues of the dingbats and diabolical dingbats to find this out and move round the board.

Brainbenders

(BV Leisure - 19??)

brainbenders box

Format - 2 teams

Duration - 60 mins

One question master asks the 2 teams, in turn, 1 to 3 questions of varying difficulty.  Not General Knowledge but lateral thinking and logic. First to 20 points wins.

You Be The Judge

(?? - 19??)

you be the judge box

Format - 2 teams

Duration - 30 mins

Based on real life court cases, each team give a verdict on whether they are for or against.  If their verdict matches the original ruling then they move further around their score sheet.

IQ

(?? - 19??)

iq box

Format - 2 players / teams

Duration - 30 mins

Work out the IQ posers of different levels of difficulty.  Use the timer for extra pressure.

Verbal Invention, Bluff and Deception - Can be used as part of Quiz and Word Games

Bulls Hit

(Octogo Games - 1988)

bulls hit box

Format - 2 to 6 players

Duration - 45 mins

Players move their flies out from the centre of the cow pat to the edge.

To do this they make up a story or fact which may be Bulls-Hit, No-Bulls-Hit or Total-Bulls-Hit.  Correct guessing of stories or deceiving of other players successfully moves your fly outwards.

Balderdash

(Gameworks Creations - 1984)

balderdash box

Format - 2 to 6 players

Duration - 60 mins

The definitions of given words are the basis of this game of bluffing and invention. Guess the meaning of a word, make up a meaning, or you may actually know the meaning.

Rules - www.centralconnector.com/GAMES/balderdash.html

Scruples

(MB Games - 1986)

scruples box

Format - 3 to 10 players

Duration: 60 mins

Faced with a moral dilemma you answer truthfully or deceive the other players.  Your answer options are Yes, No and Depends. You must guess how they will judge your answer to get rid of your dilemma cards.  But your answer may be challenged and the other players then vote on whether your answer is convincing or not.

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